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Threads

优宽量化交易平台从系统底层真正支持JavaScript语言策略的多线程功能,实现了以下对象:

对象 说明 备注
threading 多线程全局对象 成员函数:ThreadgetThreadmainThread等。
Thread 线程对象 成员函数:peekMessagepostMessagejoin等。
ThreadLock 线程锁对象 成员函数:acquirerelease。可作为线程执行函数的参数传入线程环境。
ThreadEvent 事件对象 成员函数:setclearwaitisSet。可作为线程执行函数的参数传入线程环境。
ThreadCondition 条件对象 成员函数:notifynotifyAllwaitacquirerelease。可作为线程执行函数的参数传入线程环境。
ThreadDict 字典对象 成员函数:getset。可作为线程执行函数的参数传入线程环境。

threading

threading对象作为全局多线程管理工具,提供了创建并发线程、线程锁、条件对象等功能;本章节介绍threading对象的成员函数;仅JavaScript语言策略支持该对象。

Thread

Thread()函数用于创建并发线程。

Thread()函数返回一个Thread对象,用于管理创建出的并发线程、线程通信等。

Thread对象

Thread(func, …args) Thread(…items)

参数func是用于并发执行的函数(通过引用传递),支持传入匿名函数。func可接受多个参数,这些参数将在并发执行时通过...args传入。因此,func的参数列表需要与...args一致。

func true function 参数arg是在回调执行时传递给func(即并发线程执行函数)的实际参数;参数arg可能有多个,func的参数列表需要与...args一致。

arg false string、number、bool、object、array、function、空值等系统支持的所有类型 参数item是一个数组,包含待并发执行的函数引用及其参数,调用Thread函数时的参数item可以传入多组。

item true array

function test1(a, b, c) {
    Log("test1:", a, b, c)
}

function main() {
    var t1 = threading.Thread(test1, 1, 2, 3)
    var t2 = threading.Thread(function (msg) {
        Log("msg:", msg)
    }, "Hello thread2")

    t1.join()
    t2.join()
}

同时创建一个自定义函数和一个匿名函数的并发线程。

function test1(msg) {
    Log("msg:", msg)
    test2("Hello test2")
}

function main() {
    var t1 = threading.Thread(
        [function(a, b, c) {Log(a, b, c)}, 1, 2, 3], 
        [test1, "Hello test1"], 
        [`function test2(msg) {Log("msg:", msg)}`])

    t1.join()
}

使用Thread(...items)形式来创建并发线程,顺序执行多个函数。

function ml(input) {
    const net = new brain.NeuralNetwork()
    net.train([
        { input: [0, 0], output: [0] },
        { input: [0, 1], output: [1] },
        { input: [1, 0], output: [1] },
        { input: [1, 1], output: [0] },
    ])
    return net.run(input)
}

function main() {
    var ret = threading.Thread([ml, [1, 0]], [HttpQuery("https://unpkg.com/brain.js")]).join()

    // ret: {"id":1,"terminated":false,"elapsed":337636000,"ret":{"0":0.9339330196380615}}
    Log(ret)
}

支持传入函数字符串,可以动态导入外部库进行并发计算。

传入Thread()函数用于并发执行的线程函数func运行在隔离环境中,因此无法直接引用线程外部的变量,引用时会编译失败。同时,线程内不支持引用其它闭包函数。线程内部可调用平台提供的所有API,但不能调用用户自定义的其他函数。

支持回测系统、实盘环境;所有并发线程相关的函数,在回测系统中仅作为代码兼容支持,实际不会真正并发线程执行,本章不再赘述。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

getThread

getThread()函数用于根据指定的线程Id获取线程对象。

getThread()函数返回通过参数指定threadId的Thread对象

Thread对象

getThread(threadId)

参数threadId为线程对象Id,通过指定参数获取对应的线程对象。

threadId true number

function main() {
    var t1 = threading.Thread(function () {
        Log("Hello thread1")
    })
    // Thread 对象有方法:id(),用于获取线程的Id,可以查看文档对应Thread对象的章节
    var threadId = t1.id()
    var threadName = t1.name()
    Log("threadId:", threadId, ", threadName:", threadName)
    
    var t2 = threading.getThread(threadId)
    Log(`threadId == t2.id():`, threadId == t2.id(), `, threadName == t2.name():`, threadName == t2.name())
}

通过threadId获取指定的线程对象。

支持回测系统、实盘环境。

如果期望获取的线程已经执行完毕、释放,此时无法通过threading.getThread(threadId)获取该线程的线程对象。

{@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

mainThread

mainThread()函数用于获取主线程的线程对象,即策略中main()函数所在的线程。

mainThread()函数返回主线程的线程对象。

Thread对象

mainThread()

function main() {
    Log("主线程的threadId:", threading.mainThread().id())
}

获取主线程的Thread对象,输出主线程的threadId

function test() {
    Log("test函数中输出主线程Id:", threading.mainThread().id())
}

function main() {
    var t1 = threading.Thread(test)
    t1.join()
}

在并发的线程中也可以获取主线程的线程对象。

支持回测系统、实盘环境。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

currentThread

currentThread()函数用于获取当前线程的线程对象。

currentThread()函数返回当前线程的线程对象。

Thread对象

currentThread()

function test() {
    Log("当前线程的Id:", threading.currentThread().id())
}

function main() {
    var t1 = threading.Thread(test)
    t1.join()
}

获取当前线程的Thread对象,输出当前线程的threadId

支持回测系统、实盘环境。

{@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

Lock

Lock()函数用于创建线程锁对象。

Lock()函数返回一个线程锁对象。

ThreadLock对象

Lock()

function consumer(productionQuantity, dict, lock) {
    for (var i = 0; i < productionQuantity; i++) {
        lock.acquire()
        var count = dict.get("count")        
        Log("consumer:", count)
        Sleep(1000)
        lock.release()
    }
}

function producer(productionQuantity, dict, lock) {
    for (var i = 0; i < productionQuantity; i++) {
        lock.acquire()
        dict.set("count", i)
        Log("producer:", i)
        Sleep(1000)
        lock.release()
    }
}

function main() {
    var dict = threading.Dict()
    dict.set("count", -1)
    var lock = threading.Lock()
    var productionQuantity = 10
    var producerThread = threading.Thread(producer, productionQuantity, dict, lock)
    var consumerThread = threading.Thread(consumer, productionQuantity, dict, lock)

    consumerThread.join()
    producerThread.join()
}

两个并发线程访问公共资源。

支持回测系统、实盘环境。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

Condition

Condition()函数用于创建一个条件变量对象,该对象用于在多线程并发环境中实现线程间的同步与通信。通过Condition(),一个线程可以在某些条件未满足时等待,直到另一个线程通知它条件已经满足。

Condition()函数返回一个ThreadCondition对象。

ThreadCondition对象

Condition()

function consumer(productionQuantity, dict, condition) {
    for (var i = 0; i < productionQuantity; i++) {
        condition.acquire()
        while (dict.get("array").length == 0) {
            condition.wait()
        }
        var arr = dict.get("array")
        var count = arr.shift()
        dict.set("array", arr)
        Log("consumer:", count, ", array:", arr)
        condition.release()
        Sleep(1000)
    }
}

function producer(productionQuantity, dict, condition) {
    for (var i = 0; i < productionQuantity; i++) {
        condition.acquire()
        var arr = dict.get("array")
        arr.push(i)
        dict.set("array", arr)
        Log("producer:", i, ", array:", arr)
        condition.notify()
        condition.release()
        Sleep(1000)
    }
}

function main() {
    var dict = threading.Dict()
    dict.set("array", [])
    var condition = threading.Condition()
    var productionQuantity = 10
    var producerThread = threading.Thread(producer, productionQuantity, dict, condition)
    var consumerThread = threading.Thread(consumer, productionQuantity, dict, condition)
    consumerThread.join()
    producerThread.join()
}

两个并发线程访问公共资源。

回测系统没有实现该功能,仅仅是定义。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

Event

Event()函数用于创建一个线程事件对象,该对象用于线程间的同步,允许一个线程等待另一个线程的通知或信号。

Event()函数返回一个ThreadEvent对象。

ThreadEvent对象

Event()

function consumer(productionQuantity, dict, pEvent, cEvent) {
    for (var i = 0; i < productionQuantity; i++) {
        while (dict.get("array").length == 0) {
            pEvent.wait()
        }
        if (pEvent.isSet()) {
            pEvent.clear()
        }

        var arr = dict.get("array")
        var count = arr.shift()
        dict.set("array", arr)
        Log("consumer:", count, ", array:", arr)
        cEvent.set()
        Sleep(1000)
    }
}

function producer(productionQuantity, dict, pEvent, cEvent) {
    for (var i = 0; i < productionQuantity; i++) {
        while (dict.get("array").length != 0) {
            cEvent.wait()
        }
        if (cEvent.isSet()) {
            cEvent.clear()
        }

        var arr = dict.get("array")
        arr.push(i)
        dict.set("array", arr)
        Log("producer:", i, ", array:", arr)        
        pEvent.set()       
        Sleep(1000)
    }
}

function main() {    
    var dict = threading.Dict()
    dict.set("array", [])
    var pEvent = threading.Event()
    var cEvent = threading.Event()
    var productionQuantity = 10
    var producerThread = threading.Thread(producer, productionQuantity, dict, pEvent, cEvent)
    var consumerThread = threading.Thread(consumer, productionQuantity, dict, pEvent, cEvent)

    consumerThread.join()
    producerThread.join()
}

两个并发线程访问公共资源。

支持回测系统、实盘环境。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

Dict

Dict()函数用于创建一个字典对象,用于传递到并发的线程中。

Dict()函数返回一个ThreadDict对象。

ThreadDict对象

Dict()

function threadFun1(obj) {
    obj["age"] = 100
    while (true) {
        Log("threadFun1 obj:", obj)
        Sleep(5000)
    }
}

function threadFun2(obj) {
    while (true) {
        Log("threadFun2 obj:", obj)
        Sleep(5000)
    }
}

function main() {
    var obj = {"age": 10}
    var t1 = threading.Thread(threadFun1, obj)
    var t2 = threading.Thread(threadFun2, obj)
    t1.join()
    t2.join()    
}

给并发的线程执行函数传入普通的对象,测试修改对象的键值后是否引起其它线程中的对象键值变动。

function threadFun1(threadDict) {
    threadDict.set("age", 100)
    while (true) {
        Log(`threadFun1 threadDict.get("age"):`, threadDict.get("age"))
        Sleep(5000)
    }
}

function threadFun2(threadDict) {
    while (true) {
        Log(`threadFun2 threadDict.get("age"):`, threadDict.get("age"))
        Sleep(5000)
    }
}

function main() {
    var threadDict = threading.Dict()
    threadDict.set("age", 10)
    var t1 = threading.Thread(threadFun1, threadDict)
    var t2 = threading.Thread(threadFun2, threadDict)

    t1.join()
    t2.join()    
}

给并发的线程执行函数传入Dict()函数创建的ThreadDict对象,测试修改对象的键值后是否引起其它线程中的对象键值变动。

线程并发函数传入普通对象时为深拷贝传递,在并发线程中修改键值,并不会影响到其它线程中的字典。

支持回测系统、实盘环境。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/pending pending}, {@fun/Threads/threading/eventLoop eventLoop}

pending

pending函数用于获取当前策略程序正在运行的并发线程数。

pending()函数返回当前策略程序正在运行的并发线程数。

number

pending()

function threadFun1() {
    Log("threadFun1")
    Sleep(3000)
}

function threadFun2() {
    for (var i = 0; i < 3; i++) {
        LogStatus(_D(), "print from threadFun2")
        Sleep(3000)
    }
}

function main() {
    Log(`begin -- threading.pending():`, threading.pending())

    var t1 = threading.Thread(threadFun1)
    var t2 = threading.Thread(threadFun2)
    Log(`after threading.Thread -- threading.pending():`, threading.pending())

    t1.join()
    t2.join()
    Log(`after thread.join -- threading.pending():`, threading.pending())
}

创建两个并发运行的线程,在不同时间节点调用pending()函数。

策略main()函数开始运行时直接调用pending()函数会返回1,因为策略main()函数所在的主线程也是一个pending中的线程。

支持回测系统、实盘环境。

{@fun/Threads/threading/getThread getThread}, {@fun/Threads/threading/mainThread mainThread}, {@fun/Threads/threading/currentThread currentThread}, {@fun/Threads/threading/Lock Lock}, {@fun/Threads/threading/Condition Condition}, {@fun/Threads/threading/Event Event}, {@fun/Threads/threading/Dict Dict}, {@fun/Threads/threading/Thread Thread}, {@fun/Threads/threading/eventLoop eventLoop}

Thread

Thread对象可以由threading.Thread()threading.getThread()threading.mainThread()threading.currentThread()创建或者返回。

peekMessage

peekMessage()函数用于从线程获取消息。

peekMessage()函数返回当前线程对象关联的线程收到的消息。

string、number、bool、object、array、空值等系统支持的所有类型

peekMessage() peekMessage(timeout)

参数timeout为超时设置,会按照该参数设置的毫秒数阻塞等待,返回数据;没有数据并且超时则返回空值。如果timeout设置为0或者不传timeout参数,则表示一直阻塞等待,直到接收到通道中的数据。如果timeout设置为-1,则表示不阻塞并且立即返回数据,没有数据时返回空值。

timeout false number

function main() {
    var t1 = threading.Thread(function() {
        for (var i = 0; i < 10; i++) {
            Log("thread1 postMessage():", i)
            threading.mainThread().postMessage(i)
            Sleep(500)
        }        
    })

    while (true) {
        var msg = threading.currentThread().peekMessage()
        Log("main peekMessage():", msg)
        if (msg == 9) {
            break
        }
        Sleep(1000)
    }

    t1.join()
}

并发线程中向主线程发送消息。

在编写程序时需要注意线程死锁问题。

{@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

postMessage

postMessage()函数用于向线程发送消息。

postMessage(msg)

参数msg为所要发送的消息。

msg true string、number、bool、object、array、空值等系统支持的任意类型

function main() {
    var t1 = threading.Thread(function() {
        for (var i = 0; i < 10; i++) {
            Log("thread1 postMessage():", i)
            threading.mainThread().postMessage(i)
            Sleep(500)
        }        
    })
    for (var i = 0; i < 10; i++) {
        var event = threading.mainThread().eventLoop()
        Log("main event:", event)
        Sleep(500)
    }
    t1.join()
}

在并发的线程中发送消息,使用eventLoop()接收消息通知。

当一个线程的执行函数中调用postMessage()函数发出信号、数据时,也会产生消息事件。 可以用eventLoop()函数收到消息通知。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

join

join()函数用于等待线程退出,并回收系统资源。

ThreadRet对象包含执行结果的相关数据,包含的属性如下:

  • id: 线程Id。
  • terminated: 线程是否被强制结束。
  • elapsed: 线程的运行时间(纳秒)。
  • ret: 线程函数的返回值。

ThreadRet对象

join() join(timeout)

timeout参数用于设置等待线程结束的超时时间,单位为毫秒。timeout参数设置为0或者不设置timeout参数时join()函数会阻塞,等待到线程执行结束。timeout参数设置为-1时,join()函数会立即返回。

timeout false number

function main() {
    var t1 = threading.Thread(function() {
        Log("Hello thread1")
        Sleep(5000)
    })

    var ret = t1.join(1000)
    Log("ret:", ret)   // ret: undefined

    ret = t1.join()
    Log("ret:", ret)   // ret: {"id":1,"terminated":false,"elapsed":5003252000}
}

测试join()函数超时,输出返回值。

join()函数超时,返回undefined

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

terminate

terminate()函数用于强制结束线程,释放创建线程使用的硬件资源。

terminate()

function main() {
    var t1 = threading.Thread(function() {
        for (var i = 0; i < 10; i++) {
            Log("thread1 i:", i)
            Sleep(1000)
        }
    })

    Sleep(3000)
    t1.terminate()
    Log("after t1.terminate()")

    while (true) {
        LogStatus(_D())
        Sleep(1000)
    }
}

强制终止一个线程的执行,在强制终止一个线程之后,日志中不再有这个线程输出的内容。

对于terminate()函数强制结束的线程,无法再使用join()函数等待结束。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

getData

getData()函数用于访问线程环境中记录的变量。数据在线程没有被执行join()函数(等待退出成功)并且没有被执行terminate()函数(强制终止线程)的情况下有效。

getData()函数返回当前线程环境中储存的键-值对中key参数对应的键值。

string、number、bool、object、array、空值等系统支持的所有类型

getData() getData(key)

key参数为储存的键-值对的键名。

key true string

function main() {
    var t1 = threading.Thread(function() {
        for (var i = 0; i < 5; i++) {
            threading.currentThread().setData("count", i)
            Log(`setData("count"):`, i)
            Sleep(1000)
        }
    })
    for (var i = 0; i < 5; i++) {
        var count = threading.getThread(t1.id()).getData("count")
        Log(`getData("count"):`, count)
        Sleep(1000)
    }
    t1.join()
}

在并发线程的环境中记录键名为count的值,然后在主线程中读取count的键值。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

setData

setData()函数用于在线程环境储存变量。

setData(key, value)

key参数用于指定储存的键-值对的键名。

key true string value参数用于指定储存的键-值对的键值。

value true string、number、bool、object、array、空值等系统支持的任意类型

function main() {
    var t1 = threading.Thread(function() {
        threading.currentThread().setData("data", 100)
    })
    Sleep(1000)
    Log(`t1.getData("data"):`, t1.getData("data"))
    t1.join()
}

并发的线程中设置键值对,主线程中读取这个键值对。

数据在线程没有被执行join()函数(等待退出成功)并且没有被执行terminate()函数(强制终止线程)的情况下有效。参数value的值必须是可序列化的变量。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

id

id()函数用于返回当前多线程对象实例的threadId

id()函数的返回值为threadId

number

id()

function main() {
    var t1 = threading.Thread(function() {
        threading.currentThread().setData("data", 100)
    })
    Log(`t1.id():`, t1.id())
    t1.join()
}

创建一个并发运行的线程,在主线程输出这个并发线程的threadId

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}

name

name()函数用于返回当前多线程对象实例的名称。

name()函数返回值为并发的线程名称。

string

name()

function main() {
    var t1 = threading.Thread(function() {
        threading.currentThread().setData("data", 100)
    })
    Log(`t1.name():`, t1.name())  // t1.name(): Thread-1
    t1.join()
}

创建一个并发运行的线程,在主线程输出这个并发线程的名称。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/eventLoop eventLoop}

eventLoop

eventLoop()函数用于监听线程收到的事件。

eventLoop()函数返回当前线程收到的事件信息,查看事件信息结构

object、空值

eventLoop() eventLoop(timeout)

参数timeout为超时设置,单位为毫秒。参数timeout如果设置为0则等待有事件发生才返回,如果大于0就是设置事件等待超时,小于0立即返回最近事件。

timeout false number

function main() {
    var t1 = threading.Thread(function() {
        while (true) {
            var eventMsg = threading.currentThread().eventLoop()     // 阻塞等待
            // 2024-11-14 10:14:18 thread1 eventMsg: {"Seq":1,"Event":"thread","ThreadId":0,"Index":1,"Queue":0,"Nano":1731550458699947000}
            Log(_D(), "thread1 eventMsg:", eventMsg)
        }
    })

    var t2 = threading.Thread(function() {
        while (true) {
            var eventMsg = threading.currentThread().eventLoop(-1)   // 立即返回
            Log(_D(), "thread2 eventMsg:", eventMsg)
            Sleep(5000)
        }
    })

    var t3 = threading.Thread(function() {
        while (true) {
            var eventMsg = threading.currentThread().eventLoop(3000) // 设置3秒超时
            Log(_D(), "thread3 eventMsg:", eventMsg)
        }
    })

    t1.postMessage("Hello ", t1.name())
    t2.postMessage("Hello ", t2.name())
    t3.postMessage("Hello ", t3.name())
    t1.join()
    t2.join()
    t3.join()
}

并发执行3个线程,输出接收到的事件信息,超时或者立即返回时输出的是空值。

eventLoop()函数的处理机制与全局函数EventLoop()一致。

{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}

ThreadLock

线程锁对象,用于多线程同步处理。

acquire

acquire()函数用于请求一个线程锁(加锁)。

acquire()

范例可以参考threading.Lock()章节的内容。

acquire()函数用于请求一个线程锁。当一个线程调用某个线程锁对象的acquire()函数时,它会尝试获取锁,如果锁当前没有被其它线程占用,调用线程就会成功获得锁并继续执行。如果锁已经被其它线程持有,调用acquire()的线程会被阻塞,直到锁被释放。

{@fun/Threads/threading/Lock Lock}, {@fun/Threads/ThreadLock/release release}

release

release()函数用于释放一个线程锁(解锁)。

release()

function consumer(productionQuantity, dict, pLock, cLock) {
    for (var i = 0; i < productionQuantity; i++) {
        pLock.acquire()
        cLock.acquire()
        var arr = dict.get("array")
        var count = arr.shift()
        dict.set("array", arr)
        Log("consumer:", count, ", array:", arr)
        cLock.release()
        Sleep(1000)
        pLock.release()
    }
}

function producer(productionQuantity, dict, pLock, cLock) {
    for (var i = 0; i < productionQuantity; i++) {
        cLock.acquire()   // cLock.acquire() 放在 pLock.acquire() 后不会产生死锁
        pLock.acquire()   
        var arr = dict.get("array")
        arr.push(i)
        dict.set("array", arr)
        Log("producer:", i, ", array:", arr)
        pLock.release()
        Sleep(1000)
        cLock.release()
    }
}

function main() {
    var dict = threading.Dict()
    dict.set("array", [])
    var pLock = threading.Lock()
    var cLock = threading.Lock()
    var productionQuantity = 10
    var producerThread = threading.Thread(producer, productionQuantity, dict, pLock, cLock)
    var consumerThread = threading.Thread(consumer, productionQuantity, dict, pLock, cLock)

    consumerThread.join()
    producerThread.join()
}

测试死锁场景

需要注意,线程锁使用不当可能导致死锁。

{@fun/Threads/threading/Lock Lock}, {@fun/Threads/ThreadLock/acquire acquire}

ThreadEvent

事件对象,用于多线程事件通知、信号。

set

set()函数用于通知事件(设置信号)。

set()

可以参考threading.Event()章节范例。

如果已经set()设置过,不能重复设置,需要清空之后重新设置信号。

{@fun/Threads/ThreadEvent/clear clear}, {@fun/Threads/ThreadEvent/wait wait}, {@fun/Threads/ThreadEvent/isSet isSet}

clear

clear()函数用于清理信号。

clear()

可以参考threading.Event()章节范例。

{@fun/Threads/ThreadEvent/set set}, {@fun/Threads/ThreadEvent/wait wait}, {@fun/Threads/ThreadEvent/isSet isSet}

wait

wait()函数用于设置事件(信号)等待,在事件(信号)被设置之前会阻塞;支持设置超时参数。

wait()函数返回是否超时,如果超时返回真值。

bool

wait() wait(timeout)

参数timeout用于设置等待超时,单位毫秒。

timeout false number

function main() {
    var event = threading.Event()
    var t1 = threading.Thread(function(event) {
        var ret = event.wait(100)
        Log(`event.wait(100):`, ret)
        ret = event.wait()
        Log(`event.wait():`, ret)
    }, event)

    Sleep(1000)
    event.set()
    t1.join()
}

测试wait()函数的返回值。

{@fun/Threads/ThreadEvent/set set}, {@fun/Threads/ThreadEvent/clear clear}, {@fun/Threads/ThreadEvent/isSet isSet}

isSet

isSet()函数用于判断是否已经设置了事件(信号)。

isSet()函数返回是否已经设置了事件(信号);如果当前已经设置过事件(信号)则返回真值。

bool

isSet()

可以参考threading.Event()章节范例。

{@fun/Threads/ThreadEvent/set set}, {@fun/Threads/ThreadEvent/clear clear}, {@fun/Threads/ThreadEvent/wait wait}

ThreadCondition

条件对象,用于多线程同步。

notify

notify()函数用于唤醒一个正在等待的线程(如果有的话)。只有调用了wait()方法的线程才会被唤醒。

notify()

function consumer(dict, condition) {
    while (true) {
        condition.acquire()
        while (dict.get("array").length == 0) {
            Log(threading.currentThread().name(), "wait()...", ", array:", dict.get("array"))
            condition.wait()
        }
        var arr = dict.get("array")
        var num = arr.shift()
        Log(threading.currentThread().name(), ", num:", num, ", array:", arr, "#FF0000")
        dict.set("array", arr)
        Sleep(1000)
        condition.release()
    }
}

function main() {
    var condition = threading.Condition()
    var dict = threading.Dict()
    dict.set("array", [])
    var t1 = threading.Thread(consumer, dict, condition)
    var t2 = threading.Thread(consumer, dict, condition)
    var t3 = threading.Thread(consumer, dict, condition)
    Sleep(1000)
    var i = 0
    while (true) {
        condition.acquire()
        var msg = ""
        var arr = dict.get("array")
        var randomNum = Math.floor(Math.random() * 5) + 1
        if (arr.length >= 3) {
            condition.notifyAll()
            msg = "notifyAll"
        } else {
            arr.push(i)
            dict.set("array", arr)
            if (randomNum > 3 && arr.length > 0) {
                condition.notify()
                msg = "notify"
            } else {
                msg = "pass"
            }
            i++
        }

        Log(_D(), "randomNum:", randomNum, ", array:", arr, ", msg:", msg)
        condition.release()
        Sleep(1000)
    }
}

使用notify()函数唤醒等待中的线程。

notify()函数会唤醒处于等待队列中的一个线程。

notify()函数唤醒一个线程时,这个线程会重新获取线程锁。

{@fun/Threads/ThreadCondition/notifyAll notifyAll}, {@fun/Threads/ThreadCondition/wait wait}, {@fun/Threads/ThreadCondition/acquire acquire}, {@fun/Threads/ThreadCondition/release release}

notifyAll

notifyAll()函数会唤醒所有正在等待的线程。

notifyAll()

范例可以参考ThreadCondition.notify()章节的内容。

notifyAll()函数逐个唤醒所有等待中的线程,被唤醒的线程重新获取线程锁。

{@fun/Threads/ThreadCondition/notify notify}, {@fun/Threads/ThreadCondition/wait wait}, {@fun/Threads/ThreadCondition/acquire acquire}, {@fun/Threads/ThreadCondition/release release}

wait

wait()函数用于在某些设计的条件下让线程等待。

wait()

范例可以参考ThreadCondition.notify()章节的内容。

wait()函数会释放线程锁,当被唤醒时重新获取线程锁。

{@fun/Threads/ThreadCondition/notify notify}, {@fun/Threads/ThreadCondition/notifyAll notifyAll}, {@fun/Threads/ThreadCondition/acquire acquire}, {@fun/Threads/ThreadCondition/release release}

acquire

acquire()函数用于请求一个线程锁(加锁)。

acquire()

范例可以参考ThreadCondition.notify()章节的内容。

在使用wait()之前需要请求当前条件对象的线程锁(加锁)。

{@fun/Threads/ThreadCondition/notify notify}, {@fun/Threads/ThreadCondition/notifyAll notifyAll}, {@fun/Threads/ThreadCondition/wait wait}, {@fun/Threads/ThreadCondition/release release}

release

release()函数用于释放一个线程锁(解锁)。

release()

范例可以参考ThreadCondition.notify()章节的内容。

在使用wait()之后需要释放当前条件对象的线程锁(解锁)。

{@fun/Threads/ThreadCondition/notify notify}, {@fun/Threads/ThreadCondition/notifyAll notifyAll}, {@fun/Threads/ThreadCondition/wait wait}, {@fun/Threads/ThreadCondition/acquire acquire}

ThreadDict

字典对象,用于数据共享。

get

get()函数用于获取字典对象中记录的键值。

get()函数返回通过参数key指定的键值。

string、number、bool、object、array、空值等系统支持的所有类型

get(key)

参数key用于指定要获取的键对应的键名。

key true string

function main() {
    var event = threading.Event()
    var dict = threading.Dict()
    dict.set("data", 100)
    
    var t1 = threading.Thread(function(dict, event) {
        Log(`thread1, dict.get("data"):`, dict.get("data"))
        
        event.set()
        event.clear()
        
        event.wait()
        Log(`after main change data, thread1 dict.get("data"):`, dict.get("data"))
    
        dict.set("data", 0)
    }, dict, event)
    
    event.wait()
    
    dict.set("data", 99)
    
    event.set()
    event.clear()
    
    t1.join()
    Log(`main thread, dict.get("data"):`, dict.get("data"))
}

使用事件对象通知线程读取、修改数据。

{@fun/Threads/ThreadDict/set set}

set

set()函数用于设置键值对。

set(key, value)

参数key用于设置需要修改的键名。

key true string 参数value用于设置需要修改的键值。

value true string、number、bool、object、array、空值等系统支持的所有类型

范例可以参考ThreadDict.get()章节的内容。

{@fun/Threads/ThreadDict/get get}

Futures TA