Thread
对象可以由threading.Thread()
、threading.getThread()
、threading.mainThread()
、threading.currentThread()
创建或者返回。
peekMessage()
函数用于从线程获取消息。
peekMessage()
函数返回当前线程对象关联的线程收到的消息。
string、number、bool、object、array、空值等系统支持的所有类型
peekMessage() peekMessage(timeout)
参数timeout
为超时设置,会按照该参数设置的毫秒数阻塞等待,返回数据;没有数据并且超时则返回空值。如果timeout
设置为0或者不传timeout
参数,则表示一直阻塞等待,直到接收到通道中的数据。如果timeout
设置为-1,则表示不阻塞并且立即返回数据,没有数据时返回空值。
timeout false number
function main() {
var t1 = threading.Thread(function() {
for (var i = 0; i < 10; i++) {
Log("thread1 postMessage():", i)
threading.mainThread().postMessage(i)
Sleep(500)
}
})
while (true) {
var msg = threading.currentThread().peekMessage()
Log("main peekMessage():", msg)
if (msg == 9) {
break
}
Sleep(1000)
}
t1.join()
}
并发线程中向主线程发送消息。
在编写程序时需要注意线程死锁问题。
{@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
postMessage()
函数用于向线程发送消息。
postMessage(msg)
参数msg
为所要发送的消息。
msg true string、number、bool、object、array、空值等系统支持的任意类型
function main() {
var t1 = threading.Thread(function() {
for (var i = 0; i < 10; i++) {
Log("thread1 postMessage():", i)
threading.mainThread().postMessage(i)
Sleep(500)
}
})
for (var i = 0; i < 10; i++) {
var event = threading.mainThread().eventLoop()
Log("main event:", event)
Sleep(500)
}
t1.join()
}
在并发的线程中发送消息,使用eventLoop()
接收消息通知。
当一个线程的执行函数中调用postMessage()
函数发出信号、数据时,也会产生消息事件。 可以用eventLoop()
函数收到消息通知。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
join()
函数用于等待线程退出,并回收系统资源。
ThreadRet
对象包含执行结果的相关数据,包含的属性如下:
ThreadRet
对象
join() join(timeout)
timeout
参数用于设置等待线程结束的超时时间,单位为毫秒。timeout
参数设置为0或者不设置timeout
参数时join()
函数会阻塞,等待到线程执行结束。timeout
参数设置为-1时,join()
函数会立即返回。
timeout false number
function main() {
var t1 = threading.Thread(function() {
Log("Hello thread1")
Sleep(5000)
})
var ret = t1.join(1000)
Log("ret:", ret) // ret: undefined
ret = t1.join()
Log("ret:", ret) // ret: {"id":1,"terminated":false,"elapsed":5003252000}
}
测试join()
函数超时,输出返回值。
join()
函数超时,返回undefined
。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
terminate()
函数用于强制结束线程,释放创建线程使用的硬件资源。
terminate()
function main() {
var t1 = threading.Thread(function() {
for (var i = 0; i < 10; i++) {
Log("thread1 i:", i)
Sleep(1000)
}
})
Sleep(3000)
t1.terminate()
Log("after t1.terminate()")
while (true) {
LogStatus(_D())
Sleep(1000)
}
}
强制终止一个线程的执行,在强制终止一个线程之后,日志中不再有这个线程输出的内容。
对于terminate()
函数强制结束的线程,无法再使用join()
函数等待结束。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
getData()
函数用于访问线程环境中记录的变量。数据在线程没有被执行join()
函数(等待退出成功)并且没有被执行terminate()
函数(强制终止线程)的情况下有效。
getData()
函数返回当前线程环境中储存的键-值对中key
参数对应的键值。
string、number、bool、object、array、空值等系统支持的所有类型
getData() getData(key)
key
参数为储存的键-值对的键名。
key true string
function main() {
var t1 = threading.Thread(function() {
for (var i = 0; i < 5; i++) {
threading.currentThread().setData("count", i)
Log(`setData("count"):`, i)
Sleep(1000)
}
})
for (var i = 0; i < 5; i++) {
var count = threading.getThread(t1.id()).getData("count")
Log(`getData("count"):`, count)
Sleep(1000)
}
t1.join()
}
在并发线程的环境中记录键名为count
的值,然后在主线程中读取count
的键值。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
setData()
函数用于在线程环境储存变量。
setData(key, value)
key
参数用于指定储存的键-值对的键名。
key
true
string
value
参数用于指定储存的键-值对的键值。
value true string、number、bool、object、array、空值等系统支持的任意类型
function main() {
var t1 = threading.Thread(function() {
threading.currentThread().setData("data", 100)
})
Sleep(1000)
Log(`t1.getData("data"):`, t1.getData("data"))
t1.join()
}
并发的线程中设置键值对,主线程中读取这个键值对。
数据在线程没有被执行join()
函数(等待退出成功)并且没有被执行terminate()
函数(强制终止线程)的情况下有效。参数value
的值必须是可序列化的变量。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
id()
函数用于返回当前多线程对象实例的threadId
。
id()
函数的返回值为threadId
。
number
id()
function main() {
var t1 = threading.Thread(function() {
threading.currentThread().setData("data", 100)
})
Log(`t1.id():`, t1.id())
t1.join()
}
创建一个并发运行的线程,在主线程输出这个并发线程的threadId
。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/name name}, {@fun/Threads/Thread/eventLoop eventLoop}
name()
函数用于返回当前多线程对象实例的名称。
name()
函数返回值为并发的线程名称。
string
name()
function main() {
var t1 = threading.Thread(function() {
threading.currentThread().setData("data", 100)
})
Log(`t1.name():`, t1.name()) // t1.name(): Thread-1
t1.join()
}
创建一个并发运行的线程,在主线程输出这个并发线程的名称。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/eventLoop eventLoop}
eventLoop()
函数用于监听线程收到的事件。
eventLoop()
函数返回当前线程收到的事件信息,查看事件信息结构。
object、空值
eventLoop() eventLoop(timeout)
参数timeout
为超时设置,单位为毫秒。参数timeout
如果设置为0则等待有事件发生才返回,如果大于0就是设置事件等待超时,小于0立即返回最近事件。
timeout false number
function main() {
var t1 = threading.Thread(function() {
while (true) {
var eventMsg = threading.currentThread().eventLoop() // 阻塞等待
// 2024-11-14 10:14:18 thread1 eventMsg: {"Seq":1,"Event":"thread","ThreadId":0,"Index":1,"Queue":0,"Nano":1731550458699947000}
Log(_D(), "thread1 eventMsg:", eventMsg)
}
})
var t2 = threading.Thread(function() {
while (true) {
var eventMsg = threading.currentThread().eventLoop(-1) // 立即返回
Log(_D(), "thread2 eventMsg:", eventMsg)
Sleep(5000)
}
})
var t3 = threading.Thread(function() {
while (true) {
var eventMsg = threading.currentThread().eventLoop(3000) // 设置3秒超时
Log(_D(), "thread3 eventMsg:", eventMsg)
}
})
t1.postMessage("Hello ", t1.name())
t2.postMessage("Hello ", t2.name())
t3.postMessage("Hello ", t3.name())
t1.join()
t2.join()
t3.join()
}
并发执行3个线程,输出接收到的事件信息,超时或者立即返回时输出的是空值。
eventLoop()
函数的处理机制与全局函数EventLoop()
一致。
{@fun/Threads/Thread/peekMessage peekMessage}, {@fun/Threads/Thread/postMessage postMessage}, {@fun/Threads/Thread/join join}, {@fun/Threads/Thread/terminate terminate}, {@fun/Threads/Thread/getData getData}, {@fun/Threads/Thread/setData setData}, {@fun/Threads/Thread/id id}, {@fun/Threads/Thread/name name}
threading ThreadLock